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Mantis1
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    9 Game Reviews

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    I wish there's an easy way to reset my progress. The game remembered my fully decked out save from Season 1.

    lastmiau responds:

    Interesting, i'll keep it in mind for “season 3” 👍🤗

    This is one of the best games I played on Newgrounds! A little too easy, but I spent one hour to beat it.

    Underrated gem. Would work nicely on a tablet in my opinion.

    PatrickZochAlves responds:

    Thank you very much for the nice comment!

    Normally the game works on mobile on the web, but I'll certainly try to make a longer game directly in the stores!

    I've been playing this game extensively, and I feel it didn't get the credit it deserves. I REALLY like it and I think the aesthetic is very original and atmospheric.

    I think my biggest criticism is that after you respawn, the hazards in the level do not reset their timers to a predictable point; they just continue going. That means I sometimes get a lucky pattern (all hazards passable), or I may get an impossible pattern and I have to wait or die. The game doesn't make me feel skilled if I pass some hard levels by chance. Compare that to Super Meat Boy where after you respawn, the hazards' timing is always the exact same on the first try, even if the patterns diverge when you stay alive for a while.

    Unlike other reviewers, I haven't experienced any lag but maybe that's because I have a good laptop. I've noticed that the player character moves in pixel-perfect chunks which might explain why others are complaining about lag.

    Great game! I really don't have a lot of criticisms. For a game made in two days, it's as polished as a regular web release!

    The sound effects are very juicy and unique. I especially love the pickup sound; unexpected but strangely fitting.

    If I have to nitpick: The graphics feel a little drab, I wish they were a little more stylized like your previous games (Space Hummus), but they are currently fine. I also wish that the bullets made different sounds when impacting different types of objects.

    There's a typo in the game description: You wrote that the theme is "power is running out" when it's actually "Running out of power."

    dietzribi responds:

    Thanks... I was super tired. Fixed I think :)

    This is the best kind of Ludum Dare compo games! The ones where I have to check it wasn't a Jam game made by a team in 3 days! Everything is polished and vibrant in it.

    It reminds me of They Need to Be Fed, but I love the twist of how this game is relaxed and allows for multiple solutions. I think the 7th level with the magnets was the least fun because of how hard the last challenge in it was. Still, I had a lot of fun playing overall.

    I only wished that you used the volcano planets from the final level more in the game.

    This is the best game for this Halloween event I've played so far! It's so good that I delayed my own Halloween game as it can't hold a candle to this one right now! I'll be surprised if you don't get first place in prizes.

    While playing the game, I found a couple bugs which I'm sure you'll be glad to hear about:
    1- I revived the sister by talking to her after killing her.
    2- When talking to the doll, I can let go of the cat and then a new cat spawns in the game which I can use to repeat the doll dialogue and spawn an infinite number of rifles! However, all rifles share the same bullet.

    As for suggestions, I wish you used a pixel art thumbnail because the current one doesn't evoke the art style or the feel of the game, and I think the name "House" isn't very shocking for a horror game. Other than that, great job! This was very atmospheric and enjoyed replaying it!

    isaacnite responds:

    Thanks for enjoying it! We are gonna fix those bugs ASAP. Thanks for letting us know!

    The game is not "hard". It's unfair and irritating.

    Disregarding the tiny button hitboxes and the short response times, my biggest quip with the game is that in order to register a quick-time event, I have to 1) Initiate the click inside the button 2) release the click while also still inside the button.

    Sometimes, I'm to tense to do #2 correctly. Other times, I do #2 right but mess up #1 which results in me thinking the game didn't register my input because of lag or a bug.

    Very impressive! I was entertained from the first level throughout!

    The main game mechanic is very versatile and open to expansion. If you add ideas like breakable tiles, moving tiles, lazes and such, you could easily make a sequel. Or you could make a port on mobile if you ditch the movement controls (the levels are so small that the game doesn't benefit too much out of movement in my opinion).

    As for issues I have with this game: Sound is WAY too quiet. And there's a bug in the last level where the camera doesn't follow the player if he teleports too far ahead (version 1.2). Other than those tiny mishaps, this is a very solid game! One of the best web games I've played in a long time!

    StuffedWombat responds:

    Thanks, that is some quality input!

    A sequel to this game is already planned, I am collecting Ideas right now. It shold be much bigger and prettier (will probably try to get it on steam) and will take a long time to make :)

    I will fix the camera bug in the last level asap!

    Alexis Clay @Mantis1

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    Joined on 4/12/14

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